See also: | This category in other languages: | | | |
 | - The Canadian Video Game and Computer Industry - - Offers information and analysis about the video and computer game industry in Canada. Produced by a group of researchers in the Faculty of Information and Media Studies at the University of Western Ontario.
|
 | - Digiplay Initiative - - Research project on computer games, gamers and the gaming industry. Site has an bibliography of print and online game research. Some news, links, events, own publications.
|
 | - Dungeon & Dreamers - - Website for book of the same name. Includes sample chapter and individual pages for authors Brad King and John Borland.
|
 | - Elliott Avedon Museum and Archive of Games - - Virtual exhibits from the University of Waterloo, Ottawa, Canada. Dedicated to research and the collection, preservation, and exhibition of games and game-related objects.
|
 | - Game Game - - Ludology meets Understanding Comics. A card game about game studies by Aki Järvinen.
|
 | - Game Research - - Offers news and research information on the development and social impact of computer games, and the Games Research mailing list.
|
 | - Games For Health - - Sponsored by the Serious Games Initiative. Develops a community and best practices platform for the numerous games being built for health care applications.
|
 | - Games, Gamers and Gaming Culture - - Links to computer and video game research resources. Bibliography of game research, researchers, organisations, conferences, archives, news.
|
 | - Global Timoto - - One man, on a motorcycle, around the world, in mission to explore and record diverse people and the games they play.
|
 | - Habitat Chronicles - - Weblog and development historical information from Chip Morningstar and Randy Farmer, designers of Habitat, 1985.
|
 | - Interactive Fiction - - Annotated bibliography and several scholarly articles about interactive fiction, by Dennis G. Jerz.
|
 | - Learning Games Initiative - - Examine computer games (arcade, console, PC, and handheld) in order to better understand their cultural and pedagogical import. Based in Tucson, AZ.
|
 | - Satellite Uplink - - A collection of insights that put video games inside a broader cultural and aesthetic framework. E-book available for download.
|
 | - Serious Games Initiative - - Focuses on using games in exploring management and leadership challenges facing the public sector. Sponsors annual Serious Games Summit.
|
XML Feeds:
|
|
|